Feedback#
Defined in namespace Scandit.DataCapture.Core.Common.Feedback
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Vibration
# class Vibration
Added in version 6.2.0
A vibration, to be emitted for example when a code has been successfully scanned.
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DefaultVibration
# static Vibration
DefaultVibration
{ get; }Added in version 6.2.0
The default vibration for a successful scan.
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SelectionHapticFeedback
# static Vibration
SelectionHapticFeedback
{ get; }Added in version 6.7.0
It creates haptics to indicate a change in selection. In particular it uses UISelectionFeedbackGenerator. Please note that if the device does not have the Taptic Engine, no vibration will be emitted.
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SuccessHapticFeedback
# static Vibration
SuccessHapticFeedback
{ get; }Added in version 6.7.0
It creates haptics to communicate successes. This is a notification feedback type, indicating that a task has completed successfully. In particular it uses UINotificationFeedbackGenerator with type UINotificationFeedbackTypeSuccess. Please note that if the device does not have the Taptic Engine, no vibration will be emitted.
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Sound
# class Sound
Added in version 6.2.0
A sound, to be played for example when a code has been successfully scanned.
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Feedback
# class Feedback
Added in version 6.2.0
A feedback consisting of a sound and vibration, for example to be provided by a device when a code has been successfully scanned.
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FromJson()
# static Feedback
FromJson
(string
jsonData)Added in version 6.3.0
Constructs a new feedback with the provided JSON serialization. See Serialization for details.
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DefaultFeedback
# static Feedback
DefaultFeedback
{ get; }Added in version 6.2.0
The default feedback consisting of a default sound and a default vibration.
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Sound
# Sound
Sound
{ get; }Added in version 6.2.0
The sound to be played when a feedback is required. If null, no sound is played. Depending on the device’s ring mode and/or volume settings, no sound may be played even if this property is properly set to a non-null instance.
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Vibration
# Vibration
Vibration
{ get; }Added in version 6.2.0
The vibration to be emitted when a feedback is required. If null, no vibration is emitted. This property is further influenced by the device’s ring mode: the device may not vibrate even if this property is properly set to a non-null instance.
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