Feedback#

Defined in library scandit_datacapture_core

Vibration#
class Vibration

Added in version 6.7.0

A vibration, to be emitted for example when a code has been successfully scanned.

Vibration()#
 Vibration()

Added in version 6.7.0

Creates a new Vibration object.

defaultVibration#
static Vibration get defaultVibration

Added in version 6.7.0

The default vibration for a successful scan.

selectionHapticFeedback#
static Vibration get selectionHapticFeedback

Added in version 6.7.0

It creates haptics to indicate a change in selection. In particular it uses UISelectionFeedbackGenerator. Please note that if the device does not have the Taptic Engine, no vibration will be emitted.

Only available on iOS.

successHapticFeedback#
static Vibration get successHapticFeedback

Added in version 6.7.0

It creates haptics to communicate successes. This is a notification feedback type, indicating that a task has completed successfully. In particular it uses UINotificationFeedbackGenerator with type UINotificationFeedbackTypeSuccess. Please note that if the device does not have the Taptic Engine, no vibration will be emitted.

Only available on iOS.

Sound#
class Sound

Added in version 6.7.0

A sound, to be played for example when a code has been successfully scanned.

defaultSound#
static Sound get defaultSound

Added in version 6.7.0

The default beep sound for a successful scan.

Feedback#
class Feedback

Added in version 6.7.0

A feedback consisting of a sound and vibration, for example to be provided by a device when a code has been successfully scanned.

defaultFeedback#
static Feedback get defaultFeedback

Added in version 6.7.0

The default feedback consisting of a default sound and a default vibration.

sound#
Sound? get sound

Added in version 6.7.0

The sound to be played when a feedback is required. If null, no sound is played. Depending on the device’s ring mode and/or volume settings, no sound may be played even if this property is properly set to a non-null instance.

vibration#
Vibration? get vibration

Added in version 6.7.0

The vibration to be emitted when a feedback is required. If null, no vibration is emitted. This property is further influenced by the device’s ring mode: the device may not vibrate even if this property is properly set to a non-null instance.

Feedback(vibration, sound)#
 Feedback(Vibration? vibration,
        Sound? sound)

Added in version 6.7.0

Creates a Feedback that emits the given vibration and plays the given sound.

emit()#
void emit()

Added in version 6.7.0

Emits the feedback defined by this object. This method is further influenced by the device’s ring mode and/or volume settings - check sound and vibration for more details.