Feedback

Defined in library scandit_datacapture_core

Vibration
class Vibration

Added in version 6.7.0

A vibration, to be emitted for example when a code has been successfully scanned.

Vibration()
 Vibration()

Added in version 6.7.0

Creates a new Vibration object.

defaultVibration
static Vibration get defaultVibration

Added in version 6.7.0

The default vibration for a successful scan.

selectionHapticFeedback
static Vibration get selectionHapticFeedback

Added in version 6.7.0

It creates haptics to indicate a change in selection. In particular it uses UISelectionFeedbackGenerator. Please note that if the device does not have the Taptic Engine, no vibration will be emitted.

Only available on iOS.

successHapticFeedback
static Vibration get successHapticFeedback

Added in version 6.7.0

It creates haptics to communicate successes. This is a notification feedback type, indicating that a task has completed successfully. In particular it uses UINotificationFeedbackGenerator with type UINotificationFeedbackTypeSuccess. Please note that if the device does not have the Taptic Engine, no vibration will be emitted.

Only available on iOS.

impactHapticFeedback
static Vibration get impactHapticFeedback

Added in version 6.19.0

It creates haptics to communicate impact. In particular it uses UIImpactFeedbackGenerator. Please note that if the device does not have the Taptic Engine, no vibration will be emitted.

Only available on iOS.

Sound
class Sound

Added in version 6.7.0

A sound, to be played for example when a code has been successfully scanned.

defaultSound
static Sound get defaultSound

Added in version 6.7.0

The default beep sound for a successful scan.

Feedback
class Feedback

Added in version 6.7.0

A feedback consisting of a sound and vibration, for example to be provided by a device when a code has been successfully scanned.

defaultFeedback
static Feedback get defaultFeedback

Added in version 6.7.0

The default feedback consisting of a default sound and a default vibration.

sound
Sound? get sound

Added in version 6.7.0

The sound to be played when a feedback is required. If null, no sound is played. Depending on the device’s ring mode and/or volume settings, no sound may be played even if this property is properly set to a non-null instance.

vibration
Vibration? get vibration

Added in version 6.7.0

The vibration to be emitted when a feedback is required. If null, no vibration is emitted. This property is further influenced by the device’s ring mode: the device may not vibrate even if this property is properly set to a non-null instance.

Feedback(vibration, sound)
 Feedback(Vibration? vibration,
        Sound? sound)

Added in version 6.7.0

Creates a Feedback that emits the given vibration and plays the given sound.

emit()
void emit()

Added in version 6.7.0

Emits the feedback defined by this object. This method is further influenced by the device’s ring mode and/or volume settings - check sound and vibration for more details.

WaveFormVibration
class WaveFormVibration : Vibration

Added in version 6.19.0

A wave form vibration, to be emitted for example when a code has been successfully scanned.

WaveFormVibration.fromTimings(timings)
WaveFormVibration.fromTimings(List<int> timings)

Added in version 6.19.0

Creates a new WaveFormVibration object with timings.

WaveFormVibration.fromTimingsAndAmplitudes(timings, amplitudes)
WaveFormVibration.fromTimingsAndAmplitudes(
        List<int> timings,
        List<int>? amplitudes)

Added in version 6.19.0

Creates a new WaveFormVibration object with timings and amplitudes.

amplitudes
List<int>? get amplitudes

Added in version 6.19.0

Returns the amplitudes of the WaveFormVibration.

timings
List<int> get timings

Added in version 6.19.0

Returns the timings of the WaveFormVibration.